////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2009, Daniel Kollmann
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are permitted
// provided that the following conditions are met:
//
// - Redistributions of source code must retain the above copyright notice, this list of conditions
//   and the following disclaimer.
//
// - Redistributions in binary form must reproduce the above copyright notice, this list of
//   conditions and the following disclaimer in the documentation and/or other materials provided
//   with the distribution.
//
// - Neither the name of Daniel Kollmann nor the names of its contributors may be used to endorse
//   or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
// WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
////////////////////////////////////////////////////////////////////////////////////////////////////

using System;
using System.Collections.Generic;
using System.Text;
using Brainiac.Design.Nodes;
using Brainiac.Design.Attributes;

namespace Brainiac.Design.Exporters
{
	public class ExporterCsUseParameters : ExporterCs
	{
		public ExporterCsUseParameters(BehaviorNode node, string outputFolder, string filename) : base(node, outputFolder, filename)
		{
		}

		protected override void ExportConstructorAndProperties(System.IO.StreamWriter file, Node node, string indent, string nodeName, string classname)
		{
			// get all the properties that need to be exported
			IList<DesignerPropertyInfo> properties= node.GetDesignerProperties();

			// generate the list of parameters
			string parameters= string.Empty;
			for(int p= 0; p <properties.Count; ++p)
			{
				if(!properties[p].Attribute.HasFlags(DesignerProperty.DesignerFlags.NoExport))
					parameters+= properties[p].GetExportValue(node) +", ";
			}

			// remove the comma
			if(parameters !=string.Empty)
				parameters= parameters.Substring(0, parameters.Length -2);

			// create a new instance of the node
			file.Write( string.Format("{0}\t{2} {1} = new {2}({3});\r\n", indent, nodeName, classname, parameters) );
		}
	}
}
